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The alien characters that are encountered are cleverly drawn. Mystery Island II is entirely mouse-driven. fatties in lingerie The game cursor does fatties in lingerie not change, with the intention of making the game more of a challenge. This is a very usual flaw in adventure game design, as no amount of exasperated and wild clicking can take fatties in lingerie the place of a more complex game experience. In all fairness, though, given the limited size of this game, it is understandable that this would be worked into the design, to give players more bang for their buck, so to speak. The player can die, and regular saving can keep this from being a grind. I found myself startled multiple times by this, and I ended up laughing at my jumpiness, then actually going out of my way a bit to find out how many different ways I could get knocked off. The game is controlled by forward clicks of the mouse and clicks on left and right control buttons to turn.
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