Minions do the basic tony jean

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ion, funny hats, health & fitness / diets, wind, elroy, genesys, jean, benoit, inc, expansion, bbw swingers , mouse, You can tag anyone: ignore, kill, imprison, or weaken. If someone has a kill tag and a minion wanders by, tony that minion will try to kill him. Tagging is a big problem. You have to manually tony tag every enemy who enters your base, or your people will ignore them utterly. Why the vaunted security networks can't be set to automatically tag anyone who, say, goes beyond a certain point inside the base is anyone's guess. But since your people and automated defenses won't attack someone that's not tagged, and only you tony can tag opponents, the system requires constant supervision. The inability to tell minions where to go and not go is where combat in the game breaks down.
Minions jean do the basic menial stuff in the base: tidy up, handle construction, move body bags, guard the place, and so forth. jean Theoretically, they're supposed to go about their activities without any but the most macro-scale input from you. But as usual, the system is flawed. To secure your base, you set up evil security networks composed of cameras and loudspeakers. When you hit the panic button, intruders (again, in theory) are to be gunned down by all of your menials as they race to the enemy's location. But most of them don't race to the enemy's jean location. Most just stand there. You must keep your base on constant amber alert in order to get your people to carry guns; otherwise, they'll fight with their fists (and they generally fight with their fists anyway). Worse, opponents are dealt with through a system called tagging, which is both clumsy and incomplete.
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