Furthermore, there are clumsy gabriel health & fitness / diets

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Furthermore, there are clumsy bugs in the system: connecting rooms with corridors should be a snap, but the game simply refuses to build corridors sometimes, saying they're too narrow when they're not. Evil Genius offers a nice variety of rooms (though who ever heard of an underground lair with no guard post?) and is more forgiving than Dungeon Keeper 2 when it comes to health & fitness / diets the efficiency of nonsquare areas. This is because the efficiency of health & fitness / diets a room health & fitness / diets in this game is dependent not on position on the map or proximity to other rooms, but on the furniture you place inside, so you can build to whatever specification you like and stock the place with the furniture you'll need. However, furniture is stupidly restrictive when it comes to placement and access. Items block each other, people get trapped behind stuff, and the limitations are absurd.
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