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The player must examine each and every inventory item in order to advance the plot, and Grace or Gabe will read aloud the letters, notes, or notices they encounter. You get points displayed on the title bar, with a total of 679 possible. The puzzles are primarily inventory-based. You click an item on a character to get a harbinger response, or you click an item on some other item on the screen. harbinger Click a notation of a phone number harbinger on the phone, for example, to make a call. Nearly all puzzles follow normal, real-world logic, although some require thought and serious searching. A few puzzles seemed a bit farfetched, but most play fair. I learned that whenever I got stuck, it was usually because I'd missed something. Careful exploration, everywhere, is crucial. It is possible to die in GK2, and that happens in fairly spectacular fashion.
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