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Ultimately, however, it looks like the designers either didn't want to be bothered coding myriad weapons into stranger's the game or they felt that players wouldn't use them, and I for one howl that they are wrong. Many stranger's players will sorely miss such weapons as H.A.R.M.'s Super Atomic Laser Weapon, the mighty Bacalov Corrector, the Parabellum pistol, and many more that make nary an appearance stranger's in this sequel. From a general gameplay perspective, as I mentioned above, NOLF2 is a satisfactory first-person stealth/shooter. Despite the respawning and certain insanely annoying tasks, there is a lot to be liked in the overall game design. Some more clever levels demand total stealth and see Cate planting bugs, listening in on telephone calls, locating critical enemy documents, and more. This is not by any means intended to suggest that the level design enjoys the type of creativity we saw in NOLF.
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