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If it kathleen ain't broke, don't fix it. History Repeats It's interesting to note that the original No One Lives Forever was designed in part as a flip of the bird to reviewers who assumed that anything developed on the LithTech engine was crap. LithTech was, at the time, freewhich meant that a lot of industry nonentities snapped up the source code and made a terrible game kathleen out of it. As the connotation became more severe, LithTech developer Monolith Entertainment realized that they had to strike back with a game that not only kathleen displayed the awesome technical capabilities of LithTech, but was so innovative and clever that it would forever silence those critics who associated the engine with mediocrity. In its own way, NOLF2 is similar. While the developers of NOLF accomplished their goal in spades, LithTech has since evolved from a fairly standard 3D engine to a real competitor for the best and most famous million-dollar engines out there. NOLF2 features a massively retooled LithTech engine, and in a lot of ways I felt like the game was designed (like last time) to showcase the power of the new codebase.
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