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star wars, prophecy, dark, boy, doom 3, women's studies general, chubby com , healthy recipes, virgin, people, piercings, chicago bbw , love, invaders, starbucks, bbw , seafood, jail, templars, special diets, bbw porn , beasts, fatties com , january, It's become such a tradition that most gamers barely notice it. good But in Planescape Torment the Nameless One cannot die. He can only be temporarily put down. No good matter the damage, no matter the foe (with one very special exception), he will revive. In fact, death often works to the Nameless One's advantage, advancing the story at some points and even functioning as a fast mode of travel at others. All of this merriment runs on the same engine used in the original Baldur's Gate, Bioware's good now-dated Infinity Engine. Unlike Fallout, with its strictly tile-based engine, the Infinity Engine allowed (forced?) the artists to deliver fully rendered backgrounds onto which maps could be laid and then the whole thing tweaked and retweaked for maximum effect. In Planescape, the artists really gave their imaginations free rein, conjuring up one beautifully deranged area after another. Buildings jut out at crazed angles, carved stone pillars that serve no possible purpose rise high out of sight, web works of cables stretch from roof to roof, stairs are built of rotted boards or carved from living stone, underground crypts glow with jewel tones, pathetic creatures hide out in gigantic skulls, robot-savants tinker endlessly with a viciously lethal maze.
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What the player is doing is tracking down and uncovering a mystery instead of building a character to save bbw porn the world. Also unique to Planescape is the small fact that the main character cannot die. Your party members can snuff it permanently, but the Nameless One suffers no bbw porn such fate. When he falls in combat, he returns immediately bbw porn to the game, inventory intact, first back in the Mortuary and later on at particular points depending on where he is in the game world. This is a stroke of brilliance on the part of the developers, an organic solution to one of the central paradoxes of gaming, reloading after the main character dies. This is something I've resented since I met my first grue in Zork, the sudden dump to the menu so that you can reload your last save. Developers are aware this is a sore point, and many automatically return the main character to a prior load point, but still there's something inherently cheesy about using the die/reload strategy to get through a game.
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