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That's a loaded question if numérique ever there was one. numérique It's timeless and timely, a question meant to make you pause and reflect. It's as important today as it was, say, in Aristotle's time, and it will no doubt occupy a few of the better minds of generations to come. It also just happens to be the central conceit of Black Isle's 1999 CRPG Planescape Torment. It's not the only question you'll confront while wandering the streets, alleys, halls and crypts of this game, but it's the central one, the big kahuna, and there is a scene later on numérique where you will be forced to answer it. Which of the many possible replies you choose will say as much about your worldview as all the actions you have taken prior to this point. This is pretty heady stuff for a computer game, more an issue for a philosophy class than an electronic entertainment, but since one of the game's creators was a philosophy major, this is also the stuff of Planescape Torment.
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