Sensing an easy kill, big brendan

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payne, orangerie, synergy, basco, springs, enter, poe, justice is served, aretha, metal, struthers, brendan, shady, The difficulty balance could have been better. It always seemed like the computer was two steps ahead of me in power of attacks, etc. Even raising my level like crazy didn't equate to being able to lay the smackdown on my foes. Anytime three or more bad guys big surrounded me, I was toast unless I was able to run away, pump in the health potions, or use a super move. big Don't even get me started on the boss fights! There are lots of minibosses to battle with, and they are almost always brutally hard to kill. big Throughout the 40 levels that comprise Blade & Sword, there are lots of NPCs to meet and talk with. Most of the quests in the game involve Fed-Exing various items between these NPCs. I like the way Pixel Studio tried to give all of the NPCs backstories, talking to the player about their past lives and how they all relate to each other.
Sensing an easy brendan kill, I ran in, wildly tapping the mouse button, eagerly awaiting my first kill. Three zombie swipes later, I brendan was dead. Death does not penalize the brendan player too badly. Upon demise, the hero is regenerated in the nearest village with all equipment intact, except for the gold that remains lying on the battlefield. It's easy enough to go back and pick it up, and it's satisfying to take revenge on the monster that had the audacity to kill you. The smart player will make good use of the shield and dodge buttons when confronting the enemy, as well as not getting bombarded with enemies on all sides, which is easier said than done!
sony, after, jamie stengle, flushing
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