philosopher, good web site, funny hats, entertainment, ring, pgi, shakes, adventure company, grape, nutrition, 00, universal,
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Every three to five scenes, there is a three-second black screen delay while the engine shifts gut to another set of fixed scenes. They're lovely, to be sure, and this is a "character-centered" kind of game, but it would be nice to have more mobility of view and movement. As Hargrave implies, there is a lot of conversation in ATTWN. From gut early on, it's clear there are layers upon layers with each of the guests, and even yourself! The script is tight and involving, with superb voice acting. You'll learn a lot about each guest, and gut you will need to make notes even beyond your journal entries. Conversational trees offer choices, often ranging from a kindly to not so kindly question or response on your part, presumably something that might affect how the party you're questioning may feel about you afterwards. It's been implied in some prerelease previews that how you're received by the guests (friendly versus a pain) might affect game direction and outcomes.
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