To bring up the cameron tri

smith, one, tri, women, brendel, prisoner, tac, lord, first, etc, rue, bethesda, I wanted to get out a little more, walk the streets, poke cameron my head in doors, stumble down alleys. As it was, I was almost always confined cameron to interiors. You glean information from the people you talk to using a dialogue tree. Paths can vary as you talk to each person, and, cameron as in the Tex Murphy games, you navigate through the opening conversation via attitude choices, i.e., serious, flippant, surly. Make the wrong choice and the game can end abruptly. Cop the right attitude and you are rewarded with a topic list that allows you to interrogate the NPC. Nothing you haven't seen before, which isn't a bad thing, but in this case there was an annoying bug (is there any other kind?) where a few times I had to click on a topic line repeatedly to get a response. Other times all of the interviewee's responses played back unprompted, one after the other.
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To bring tri up the inventory you hit the space bar. The inventory screen scrolls up tri from the bottom of the screen, pretty much covering the entire viewing area. Once in inventory, left-click on objects to interact and use on the game world, right-click to hear descriptions and occasionally manipulate the item tri via mouse and the control key. You have a game map of course, in this case a four-sided cube that you can rotate using the mouse. As you interview NPCs and explore, more areas open up on the map. This is also the sole means of travel between locations, and at times it felt pretty restrictive.
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