smith, one, tri, women, brendel, prisoner, tac, lord, first, etc, rue, bethesda,
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I wanted to get out a little more, walk the streets, poke cameron my head in doors, stumble down alleys. As it was, I was almost always confined cameron to interiors. You glean information from the people you talk to using a dialogue tree. Paths can vary as you talk to each person, and, cameron as in the Tex Murphy games, you navigate through the opening conversation via attitude choices, i.e., serious, flippant, surly. Make the wrong choice and the game can end abruptly. Cop the right attitude and you are rewarded with a topic list that allows you to interrogate the NPC. Nothing you haven't seen before, which isn't a bad thing, but in this case there was an annoying bug (is there any other kind?) where a few times I had to click on a topic line repeatedly to get a response. Other times all of the interviewee's responses played back unprompted, one after the other.
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