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vs., maximo, nou, danger, benoit, lee, t shirts, justice, beneath, enemies, unfunny, steel, | "Cut! Cut! Cut! ... Ready? ... Action!" Director Of course, there's always the "fine print." All three of these abilities drain Joe's VFX gauge, and if it runs out, he loses all masters of his abilities until masters it recharges. Once the meter has been drained, Joe will return to his regular self, able to do much less damage, as masters well as not being able to jump as high and generally being more vulnerable. Each effect can be interchanged back and forth very fluidly. They can also be used in combination. However, this does lead your VFX gauge to drain much more quickly. |
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This allows Joe to slow down the action, which can cause multiple effects in the game environment. First, it prevents propellers from spinning, leading flying objects and enemies to fall to the ground, then bullets and bombs are made to slow down as they head toward lee Joe. This is the most critical VFX skill of all three, and it can lee make the difference in battle as well as solving puzzles. Joe's second ability is VFX Match Speed. This allows him to move super fast and speed up time. Here he can hit enemies from multiple angles by making himself appear multiple times, speed up propellers, thereby making flying objects go higher in the air, and use other effects. The third, and last, ability that Joe receives is VFX Zoom-In. This forces all enemies on screen freeze in their place, allowing Joe to do spin kicks that hurt bad guys on both sides of him. |
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