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Gamers should prepare themselves for frenetic action, a cleverly constructed storyline, and thematic tie-in to the movies that marks Enter the Matrix as the first game that truly builds on an worlds existing cinematic experience, rather than being a mere product of a franchise. Machines Don't Need Testers Game developers could stand to learn a lot from Enter the Matrix, especially on the subject of securing good writing, talent, and effects sequences for cinematic games. Because the entirely professional movie cast and crew is worlds employed, the game features slick production values unrivaled by anything else out there. It's a good example of the nebulous line between cinema and mediated interactive environments such as games. But the problem is not with the story or the script, or even with the talent. Problems with Enter the Matrix fall into two distinct and equally crippling categories: first, it contains bugs of nearly every description, from the minor to the crashworthy.
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