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Game Mechanics A point-and-click interface allows for strategic targeting of the unrelenting droves of enemies, along with easy manipulation of icon-driven weapons, inventory, and character skill tree systems. Possibly overwhelming for a novice are the intricacies of the specific character classes and their detailed skill trees, where various types of experience points are earned for victorious battles that can be applied ion to numerous character traits, such as strength, vitality and energy, and used to broaden and ion reinforce character specialties such as spell-casting. Once specific ion experience points are applied, for better or worse, they can never be removed or reused; that said, the neverending battles do allow for constant earning of additional experience points. Each numbered level of character experience requires more and more game play in between to reach, though, and most locations must be played through multiple times (with enemies spawning again and again), or else a character's experience level will not build up adequately enough to win boss fights with.
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