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It's an interesting design choice to use accurate representations of dinosaurs based on science's current understanding of how they appeared, melded with a fanciful, series of imaginary civilizations with which they coexist. Music in the game is lilting and soothing and, despite repeated loops, fails to become tiresome. Each valley has its own enforcer musical theme, and all are entertaining. Animations are also really enjoyable and nicely done. There is an in-game hint system that operates in hits and misses as far as enforcer effectiveness. The companions of Adam can also be spoken to, and they will on enforcer occasion provide direction as well. Lost Eden has a really nice, effective dual mapping system that really locks out any redundancy in exploring each of the valleys. You are allowed an overview of each valley, and when running the cursor over each section, you can follow exactly where you are in a small map in the upper right corner of the screen. This map also shows which section you're in when moving from screen to screen within the valleys and additionally plots locations that you will need to return to once found.
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