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Some tools have been given a needed polish: moss halo arrows distribute a lot more moss that's a lot easier to see; Noisemakers, which I could never get working halo in the other games, work fine in this one. You can also employ Garrett's mechanical eye to zoom in and out in a delightful sepia-toned effect. Flash grenades deafen as well as blind but are no longer a free pass to knock out a guard. Oil flasks, which can be used to halo trip up pursuers or start small fires, are also a welcome new addition. The lockpicking is the most significant change to the world. In the old games, it was just a matter of switching between the two tools and holding the mouse button down. In Deadly Shadows, it's set up kind of like a puzzle, but a simple one. It's very well tuned and designed for a specific purpose: you want some suspense if someone is approaching as you're desperately trying to pick a complicated lock.
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