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The endings are ultimately satisfying (there are two different endings depending on your actions at one point in the game) and leave just enough of a plot opening to allow for a sequel. I'm pretty picky when it comes to my adventure games in that I insist that the puzzles be zelda logical in the context of the adventure rather than random puzzles, and The Dig doesn't disappoint. Nearly all of the puzzles have logical solutions that can be zelda discovered with a little thought rather than random inventory manipulation, such as zelda restoring power to an errant door with the tools at hand or searching the environment for a clue to a locked door's combination. The majority of the puzzles range from easy to moderate, with one particular head-scratcher in the extremely difficult category, which makes this an excellent title for first-time adventure gamers.
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