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family guy no fat chicks hats, darkfall, bullet holes, the, sands, no one lives forever, faith, rpg, biography, stories, | As with most DS games, Trace Memory has no spoken word. The reflections of Ashley fastfood and discussions fastfood with others are laid out textually, which works fine. There are musical themes often present, which can become a tad annoying, but they serve their purpose. Indeed, there are occasions when the music will simply stop cold, causing a startle, implying something important is about to happen. Ambient noises are plentiful and fastfood nicely worked in. These range from a cold wind blowing to birds, splashing waves, squeaky handles and locks. "No One Remembers Me, Not Even Me" D Soon into the game, Ashley meets a pal, D, a ghost of a boy who died 57 years ago with absolutely no memories of himself. Together they form a partnership in their respective quests for memory and identity. As with any good mystery, there are surprises, twists and turns, unexpected outcomes. |
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To elaborate, given the capability of the DS, I think Cing did an outstanding job. The artwork with the more static scenes is detailed and lovely. Indeed, I took a couple of DTS pictures just for the sake of it. Once used to the 3D aerial view of the lower screen, these graphics become equally pleasant and involving. Occasionally faith a bird will fly overhead or some other action will occur that gives depth to the presentation. Character depiction on the top screen is detailed, with frowns, smiles and other facial contortions faith clearly setting faith the mood of the conversation. There are myriad places to visit, including a large mansion, with all artwork nicely conveying a sense of place and story. Music and ambient sound are also superb. |
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