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Evil Always Prevails, Because Good Is Dumb It all comes down to control and pacing. Control in chat the sense that you don't have enough; minion AI is insufficiently tuned to trust that they'll do the right, or even the wise, thing. Control is also bad in the areas of pathing, because minions and henchmen alike try to make it to chat their destination in a straight line. If there is no straight line, they get stuck. Pacing is the final critical flaw in Evil Genius. You spend a lot of time waiting, either for more minions to train up chat or for your heat to go down, or for something else beyond your control to happen or stop happening. A lot of time is spent staring at the screen, waiting. And that gets boring. Sculptors often say that the piece inside the marble block is already there; they're just freeing it from the excess. Dungeon Keeper 2 was similar in many waysthe game is designed in such a way that there are clear right and wrong ways to do things.
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