Thief 2 may be anachronox smith

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benoit, lee, t shirts, justice, beneath, enemies, unfunny, steel, smith, one, tri, women, brendel, The City is just an appetizer in The Dark Project; here it's part of the main course. Whole missions take place on its streets, while one of the very best is a spectacular aerial romp from buttress to anachronox buttress as Garrett employs the "Thieves Highway" of lore to close in on a target unnoticed. The Mechanist presence is profoundly felt during these excursions: their factories loom on distant skylines, the great anachronox metal citadel towers over the horizon, and overheard conversations speak of black lung disease, neighborhoods coated in soot, and anachronox blue-collar humans increasingly replaced by robots. The Dark Engine gives an encore performance in Thief 2. By 2000 it was no longer graphically competitive, though it still handled physics better than anything else out there. It was retooled to support higher polygon counts and 32-bit color, which helped, and Looking Glass artists went a little crazy locating or making unique textures for just about every surface.
Thief 2 may be a more smith disappointing game than the original, but it is priceless as a tool for understanding Garrett and his world. The Metal Age is also more generous with access to the City. Garrett's burg was presented mostly as tantalizing glimpses from windows or over garden walls in the original; only one level—The Haunted Cathedral—took place entirely in the City streets, and that in a section that got invaded by smith demons, burned down, fell over, and had to be walled off by the smith authorities.
secrets, business / economics / finance, profit, triathlete
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