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The City is just an appetizer in The Dark Project; here it's part of the main course. Whole missions take place on its streets, while one of the very best is a spectacular aerial romp from buttress to anachronox buttress as Garrett employs the "Thieves Highway" of lore to close in on a target unnoticed. The Mechanist presence is profoundly felt during these excursions: their factories loom on distant skylines, the great anachronox metal citadel towers over the horizon, and overheard conversations speak of black lung disease, neighborhoods coated in soot, and anachronox blue-collar humans increasingly replaced by robots. The Dark Engine gives an encore performance in Thief 2. By 2000 it was no longer graphically competitive, though it still handled physics better than anything else out there. It was retooled to support higher polygon counts and 32-bit color, which helped, and Looking Glass artists went a little crazy locating or making unique textures for just about every surface.
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