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Odd, then, that DOOM 3 sports an intricate, well-written storyline that drives the game forward as much as the action does. DOOM and DOOM 2 are famous for how scary they were despite being "narrative lite"in this installment, id tries its hand at some emotioneering techniques that really build the fear factor through narrative and environment. Anticipation reached a fever pitch before the release, with some eager gamers committing felonies to get their hands on a copy a day early. point and-click So any review faces this question first: is point and-click this game, for which we have point and-click waited so long, really worth all the hype? Answer: most definitely. There's a magic about the DOOMs we've never seen anywhere else, and fans are justifiably curious as to whether DOOM 3 will share that magic. Sure, it looks great, but is it as special as DOOM? Answer: no, because the halcyon days of DOOM are long gone and sepia-toned memories of that game have placed it on a pedestal so high that nothing will ever measure up.
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