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lexis, nine, weenie baby, fattys, smart, fitness, run, ps, mom, night, inquisition, people can fly, storm, dungeon, forum, | Not too much, just enough to make them interesting puzzles that add to the overall gameplay. And believe it or not, there is a huge inventory in this gamewhere can I possibly put all this stuff? There are enemies that you have to use the correct save weapon on, but these are my kind of foe, they stand and wait whilst you figure out which is the best inventory save item to use on them! A couple of save down sides: there is a "leave" option for inventory, but I had trouble using it. Also, sometimes it is a pixel-hunt to get your cursor exactly over an inventory item to take it or over a hot spot to move. There is also a very large number of red herring inventory items, which is pretty much a pain in a small hand-held console. |
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The game features really outstanding, clever graphics and animations for such a small design. It's first person, kind of a cross between the Kyrandia nine series and Shivers (without the straight puzzles). The music is basically just MIDI-style stuff, played in loops, and it's quite nice and not redundant. Game action is done the old-fashioned way, by the use of action words that are clicked on to change what the character is doing. It has, like nine its counterpart Deja Vu, a screen to the right with a map that shows all the exits of the room you're in. And even though it sounds like it, believe it or not, even with this feature, the screen does not get crowded. The game has some fun RPG elements, with scrolls and spells that need to be found and properly used. |
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