Best Fat Paysites
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prankplace, anderson, memories, arkane, boards, templars, independent, cube, pranks and gags, lennie, | The not-so-obvious joke is that the annoying little quests are not annoying at all but the very heart, the very meat of the game. This self-mockery was funny enough in its own manor right, but then in the third act Barnett and his team did something entirely novel, something that deepened and enriched the entire game for me. You are required to almost exactly duplicate a puzzle from the manor first act, except instead of being in Unseen University you are now in Death's garden. Otherwise, everything is identical, both the methodology manor and outcome. As in the light of day, so in the dark of night. As in life, so in death. Or something like that. |
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It was made in the mid-90s, when irony ruled. In hindsight, it all seems a little self-indulgent, but independent at the time it independent was important independent to a lot of people, including, apparently, the good folks at Perfect Entertainment. In this game, Barnett, and possibly through him, Pratchett, held up a mirror to the player, to the game and to the whole concept of what an adventure game is. Here's a sample. Rincewind: "Collect a babe, a jingle and some novelties. I don't suppose you'd consider collecting them yourself?" Dibbler: "No, mate. What sort of fool would waste his valuable leisure time voluntarily going off on annoying little quests set by stupid and ungrateful people, eh?" Rincewind: "Ha. Ha. Ha. Yes! He'd have to be some sort of idiot, wouldn't he?" The obvious joke, of course, is that adventure gamers are a rather masochistic lot. |
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