eastern, girls, diets general, threefat chicks, playstation 2, mike, wild, wanderlist, week end, mummy, bowie, nico,
|
It was the key to IGI's great exterior level design. Sadly, the terrain, when viewed from person-height rather than airplane-height, was little more than a gross, overfiltered soup. This sequel fixes that while retaining good exterior modeling. Covert Strike doesn't use pixel shaders, but it does employ some slick water and particle effects, plus realistic landscape features and bev west human modeling. They're still using sprites for trees, but the only serious complaint about Covert Strike's graphic engine is the lack of dynamic bev west lighteven so, it looks fairly good. Engine-supported anti-aliasing and excellent positional audio are bev west icing on the cake. Innerloop didn't fail us technologically with the first IGI and they don't fail us this time. The tightness and stability of their engines (not counting the crappy performance of King Suck the Sucky's video drivers) is likely the result of the company's focus on the console space, where sloppy code is less forgivable.
|