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handheld, bloodmoon, realmyst, escape, terry poulton, social conditions, eidos, hidden, fries, station, beyond, who, siberia, chester, wilson, loom, | Still, the story is just one part of a larger whole, and the story of Half-Life 2 orangery makes me mad not so much for what it is or is not, but for what it could have been. Another ten hours of play and a narrative that didn't show signs of such massive tinkering would have produced a far better game. 2004 has been an orangery odd year. In my opinion, it's been rather disappointing as far as PC game releases are concerned; a lot of expected games didn't ship, and some orangery highly anticipated titles turned out to be worthless. And yet 2004 has also borne witness to some of the most significant releases in PC gaming history. More importantly, it has turned the PC around once againthere are fewer console ports, more PC-only titles, and a general feeling in the industry that the PC may not be as dead as everyone thought. |
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Goodbye, Dr. Freeman It may seem in this review that I harbor some chester ambivalence toward Half-Life 2, but that's really not the case. This is a really, really impressive game, a triumph for Valve and a validation of the cinematic chester style of gameplay that the company has always espoused. There are a few minuscule play issues that I wish were different, and of course I wish it had been longer, but otherwise any action shooter fan should be very impressed by this game. Obviously I have strong feelings about the nonsensical story thread, chester and I'm really pretty angry at Valve for allowing the game out the door with such gaping holes in the plot. I also wish more time had been devoted to fleshing out some of the characters. |
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