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Not to say that cultivating fighting skills isn't essential. But studios fighting is merely one tool among studios many. This is one of the few games where magic is as attractive to the general player like me as melee action. Some of the spells are just dang cool. Work your mage abilities up to level 8, then stand back and watch Mechanus's Cannon in action. I won't spoil it for you, but this spell is to studios opponents what Sherman was to Atlanta. There is the lethal Deathbolt, the dazzling Meteor Bombardment, and the crème de le crème, the Rune of Torment itself. Sure, you can kill foes with weapons, but with some of the higher-level spells, you can level every creature on your screen, serving up 100 points of damage with no chance of the baddies making a Saving Throw. This makes taking the path of the mage more attractive than usual. I found I used magic more and melee less in this game than in any other CRPG I've played, mostly because of the fireworks associated with casting a spell.
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