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The design is extremely well-done. Each puzzle give the player a very basic walkthrough that explains, step by step, how it works the first time that kind of puzzle is played. This is pretty much unheard-of in adventure games, shadows of undrentide or puzzle games for that matter, which usually maintain that figuring out what they are talking about is part of the "fun." Personally, I like having things explained to me just fine. Puzzles can be timed or played at leisure. On occasion, the game gives shadows of undrentide the shadows of undrentide player a bonus for completing a puzzle within a certain amount of time. A scorecard is kept of how many puzzles have been completed, and for each ten puzzles completed, the game gives the player a marker to be able to count a puzzle complete without having to finish it. (Clear proof, in my opinion, that they know darned well some of these become redundant.) There are also hint markers that can be earned randomly upon completion of some puzzlesthese help the player with the next step in the puzzle she is currently on if she is stymied.
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