Conversation is mostly automatic—there walkthrus forever

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byzantine, capcom, recipes, alida, forever, ice cream, id, pilgrim, lucas, gothos, portal, forums, reporter, hardy, mirror, ion storm, igi, savegame, try, quiet, Another issue with this 3D real-time business that walkthrus I don't much care for is the fact that I missed certain things by not being in the right place at the right time. I needed about a thousand hints to complete the game, and I would take a hint only to find walkthrus out about something that I didn't do or see earlier in the game with no way to go back to it. However, there are only certain tasks that must be completed in order to progress through the game, and those will always wait walkthrus for you. Sometimes you might feel a little clueless as to what's going on, but you can't get irredeemably stuck. The puzzles were very well integrated into the game. There were one or two unlikely ones, in particular, the one involved in obtaining transportation, but mostly they served well to move the story along. They run the gamut from easy and obvious to next to impossible, but the variety is great.
Conversation is mostly automatic—there are no dialogue trees, just icons of what to talk about. Your choices don't change anything except the order of the discussion. Rennes-le-Château is a big place, in game terms, and when you leave Rennes-le-Château, there are numerous other locations in the surrounding countryside. For me, the traveling got really old, and the loading time between "rooms" is pretty slow. For instance, say you need to find someone to talk forever to in order to progress forever the game—you have forever a pretty good idea of who it is and what you need to talk about, but you have no idea where to find him/her. You set off to find the person, and it can take a good half an hour just to go to all of the locations if you guess isn't lucky. Sometimes the characters do have favorite places; for instance, the Abbe of the local church spends an unholy (I threw that in gratuitously for all you punsters out there) amount of time on top of a tower looking through binoculars, and I quickly learned to look there first when I needed to talk to him.
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