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The primary movie Runaway brings to mind is Priscilla, Queen of the Desert, with secrets its busload of transvestites stranded in the middle of nowhere. You see how this all plays into my "wacky and improbable" thesis for secrets this review? The overarching gameplay model for Runaway, I believe, is the first Broken Sword (although many nods are given throughout to other games of yore). Gina is to Brian as Broken Sword's Nico is to George, cast as a maybe-unrequited love interest and purportedly a central character secrets in the game but unwittingly relegated (by the men who designed the game) to merely a foil, the raison d'etre for the pickle that Brian (or George) finds himself in, time after time. Runaway is almost flavorless, with no new ideas and no new puzzle types. Gameplay is 99% "get the plunger from the bathroom to give to the plumber in the living room to make him expose the putty knife in his butt crack for you to grab and use, instead of the machete that you already have in your inventory, which still doesn't work, dammit,
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