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airline, forever, weightwatchers, essays, ear, xbox, mcdonalds, blade & sword, chicken, playstation 2, mode, | Memories are done black isle via cutscenes with a wonderfully old, faded, sepia-toned, eight-millimeter-film look and feel, even down to the pops, lines, stray hairs, stutters and shaky camera angles found in home movies. Voice work for the game was very good. At first, I wasn't really enamored of the actor who voiced Max, but then I decided he seemed a little dead in the beginning because black isle he was confused and didn't understand the things black isle that were happening to him. Conversations with NPCs are spoken as well as subtitled. You can also toggle subtitles on for the cutscenes and observations that Max makes. Ambient sounds were excellent. As Max walked on different surfaces, the sounds of his footsteps would change accordingly. Heavy metal doors clanked with force. Don't get me started on the hivethat whole level was disgustingly gross! |
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When you hover blade & sword over an object, Max will tell you about said object. Oops! Did I give away that your character's name is Max? Not to worry, I don't think that's a spoiler. After all, Max will blade & sword remember his name rather early in the game. "Only Good Bug Is a Dead Bug" Graphically speaking, some of the scenes can be pretty graphic. A couple of times I found myself saying, "oh, ewww!"but you'll notice that it didn't stop me from playing! Sanitarium's graphics are in beautifully detailed prerendered 2D. blade & sword The circus level had floating balloons, empty vodka bottles and bits of trash scattered about the grounds, while the hive level was suitably squishy and organic-looking. As Max travels through the various levels, events or objects will trigger a memory. |
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