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x com, gag, whiptail, chronicles, hamburgers, innerloop, ion, protein, puzzles, magic, family guy no fat chicks teeshirt, dracula, | Sounds/Music The sound effects are sometimes annoying but mostly well-placed and effective. There are a couple of spots where there is a clock tick-tick-tick-tick-ticking, ad infinitum, to no discernable magical end, and that got on my nerves in a big way. There is also a squeaky sign flapping in the wind that magical was too realisticI wanted to oil my computerbut that was magical mercifully short. That was the annoying stuff; the rest of the effects were just there to do their job. The music should have been left out altogether. The introductory and ending music was lovely, but the in-game music consisted of as few as two or as many as ten notes repeated over and over again, slowly, so as to sound dirge-like. |
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This is a Quicktime game; I am beginning to chronicles hate Quicktime games. You always have to click to see something or move and then wait for a chronicles long time (we're talking entire seconds here, not microseconds, and they add up chronicles quickly, especially when there's a lot of backtracking) to see whatever you're aiming at. The scenery in "It Begins ..." is all very nicely drawn. There are not many animations, but they are also well-done. There is one in particular that was spectacular. You are at the end of a sewer tunnel wading in the muck, and you look down at the water and get your finger-pointing cursor. You can touch the water as many times as you want, wherever you want, and get little ripples that overlap each other wherever you clickit is totally realistic and totally pointless, but I wanted the designers to know I appreciate those little touches. |
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