Luckily I had no curse stone

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macintosh, diet support group, story, stone, click, gina, sick, mdna, 2, anchor, online, lardy goodness, star wars, fern, Objects and items were so seamlessly embedded in curse the game world as to be utterly indistinguishable from the background. This meant a lot, curse and I mean a lot, of clicking. This is part of playing an adventure game and not a design flaw per se, but a bit of cursor response would have been nice considering the rudimentary graphics. Another annoyance cropped up when searching inside boxes, waste cans and other containers with lids. curse Since the cursor didn't respond to hot spots, I had to click on everything in the container. The problem arose when I clicked on something I couldn't use, couldn't pick up, in which case the lid would close. This meant I had to reopen the lid, move the cursor over a few pixels to the next smudged, unidentifiable blotch of color, click again, hit nothing, watch the lid close, open the lid, move the cursor over again, click again and over and over until I finally found an object.
Luckily I had no sound problems anywhere else in stone the game. Another complaint (I have a lot of complaints about this game, by the way) was the lack of a smart cursor. Now, I know, not having the cursor change as you glide over a hotspot isn't always a bad thing. Sometimes a smart stone cursor can make a stone game too easy, the puzzle solutions too obvious. Conspiracies is not one of the those games. Trust me. First of all, the graphics were so elementary, so simply rendered, so lacking in depth that many times the object I was looking for was literally nothing more than a couple of colored pixels.
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