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Additionally, you do not "hire" soldiers, scientists, or engineers: the former just show up at your base now fries and then (but never often enough to cover your death toll), while the latter two do their work in bases specifically assigned to perform research and manufacturing. Since the story of Aftermath unfolds through your research, the designers should have created a more graceful implementation of this game aspect. fries Also, the aliens control the lion's share of the planet, so rather fries than having free rein to build bases anywhere as in X-Com, it's your job to slowly push the enemy back, collecting bases as you do. Aftermath is not precisely a turn-based game, nor is it precisely real-time. Instead, it employs a clever new system called timeshifting. With this interface, the game is paused until you "start" timeand during the pauses, you can issue orders and perform general housekeeping tasks in the geoscape and management screens.
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