not enough polygons in putting fall

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not enough polygons in some cases, visible polygons, invisible limbs from time to time, bigger pixels than the rest of the screen ... but fall this is really a very teeny weakness when measured against the game as a whole. Perhaps fall it was the voice acting that made me love The Longest Journey. This was not one of those cases where the developer's office staff doubled as actors—the actors fall in The Longest Journey did an admirable job in lending personality to the characters and making them interesting. In fact, the characters seemed alive. Even the many ancillary characters were perfect. Why is it though, that every developer of a high-caliber game feels the need to include an obnoxious sidekick? I do, however, believe myself alone in disliking these characters to such an extent.
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