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Great minds think alike; too then bad there aren't any great minds included in this review. I played the game the then exact same way, and unfortunately it sucked most of the fun right out of it. Nothing reminds you more that you are simply playing a game more than having to traverse through numerous screens to save/restore your game. A quick-save/quick-restore option would have helped tremendously: one keystroke and the deed is done. Twenty-four save slots was also something I didn't care forif an adventurer then must deal with death sequences, an unlimited save feature should be included. A note to adventure game designers: Please scrap the timed and death sequences! I found the untimed sequences much more suspenseful. When that horrid timer kept popping up, it was obvious that I had to save often, and thus the immersion factor was gone. When the music reached creepy crescendos, it was the fear of what the defense system might do to me that got me immersed.
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