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Bits of the story are given by ghosts as a reward for puzzles completed, or to move the story forward and access more rooms, in some instances. Now about those ghosts. computer Have you ever seen a reviewer or writer claim to have experienced the horrors of bad, hammy adventure game acting? This game has got to computer be the genus of that old saw, and gaming has apparently been living it down ever since. I don't understand why game makers feel compelled to organize the slightest detail to perfection in computer graphics, puzzles, and music, then when it is time to hire actors, someone asks the deli guy delivering sandwiches to "put that box down and come over here for a minute." In other words, the acting is bad community theater quality at best, loud and overdone, the actors one for one chewing up the scenery. The story is excellent; this is not. The story, as a result, suffers for the cruelty of having to watch those people constantly gyrate.
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