If you're determined never, chicken republic

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republic, verne, pivotal, menu, chat, smart, bullet holes, cheats, hell, dig, lara frater, women's studies general, e.r., haunting, westwood, las, moreau, fatchicks on the beach!, board, me, csi2, cate, fat chicks in partyhats, bella, Some of the puzzles are obtuse, as might be expected—you'd best have chicken that walkthrough handy before you start. Others, though, chicken are "gimmes," which is unusual in a Myst game. The control scheme takes some getting used to, as chicken with all direct-control games, but it is simplicity itself. You have your movement keys and your jump key. That's about it. All of the commands may be assigned to whatever keys suit you, and you can even use the mouse for much of the moving around if you so choose, although it is awkward. You will be required to use the keyboard to do things like jump (eek! there's that J word again!), toggle run/walk, switch points of view (between first and third person), and sidle. Not that I ever actually had to sidle, mind you ... but I could've if I'd wanted to. In each Age, the object is to find and touch seven Journey Cloths, which take the form of handprints on burlap. Once you have found all seven and then touch a final eighth handprint, you are through with that Age.
If you're determined never, ever to play a game with jumping, no way no how, then you'd best give Uru a miss; if, however, you're willing republic to give it a try, you'll republic likely find the jumping republic is no big deal. The graphics are stunning, as you might expect from a Myst game. Eye candy junkies will eat this with a spoon and smack their lips in satisfaction afterward. As well, the sound design is masterful—as your character turns, the sounds move with her. The environmental ambience is very realistic, at least within the confines of the game world. Water cascades, rock grinds against rock—the sheer scale of the visuals and their attendant sound effects is really something to behold. This is a big game world! On the whole, the puzzling style is pretty true to the Mysts that came before. You are thrust, in all of your wondering ignorance, into a strange place and must absorb clues from your surroundings as to what to do with the artifacts that you find here and there.
blade & sword, bavarian, katz, david l., super slow
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