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98 se, offensive, mobsters, inc, episode, monkey, kheops, baldurs, grim, serial, message boards, joe, nicks, nick, irrational, try, dvd, messenger, midnight, and, learn, nautilus, crystal, blazing, | Every time Ico and Yorda near a game milestone, the creatures arise and try to reclaim her; Ico must beat off the monsters and pull Yorda 3fat chicks up from the darkness if one of the smoky beings manages to get a grasp 3fat chicks on her and start pulling her in. The fighting in the game is not at all difficult, and the monsters never increase in strength, just in numbers. They knock Ico down but they don't kill him; 3fat chicks if Ico locates their black lair in the ground and stands near it to fight, it is an easy matter to pull Yorda back up and out if she should be captured. |
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The blackness is always after Yorda and irrational Ico must continue to protect her from its dark creatures. Ico the game plays like an old-fashioned platformer, but much more sophisticated, of course. Ico the boy's job is to figure out how to escape from each room or group of irrational rooms irrational in the castle, all the while keeping Yorda safe. Ico pushes crates, climbs chains, sidles along narrow ledges, and makes death-defying leaps in his attempts to find a way out of one room ... only to be faced with the same task in the next room. Frequently Ico must go on alone, since he's the only one who can scale walls or push boxes or use bombs or wield stick or sword or even a mace, and figure out a way for Yorda to follow. If he leaves Yorda alone in a room for longer than a minute, the dark creatures come and reclaim her. Ico also must protect Yorda from these creatures from time to time in the course of regular gameplay. |
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