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Whew, that whip-around-the-room interface must have been part of a gaming engine called "Verti-Go." I even tried slowing down my mouse in the Windows 98 control panel, to no avail. Naturally, as I was dizzily scrambling to dig up even so much as a sharp-looking pen out of Emre's desk, I egyptian was bumped off again (so to speak) to the load/save game screen. It was then I noticed that this screen had an automatic note-taking area, which I suddenly felt egyptian inclined to peruse. I subsequently added a mental note to self: A built-in hint section was also available if a weapon could not be found ... I needn't have worried, for a journalist scared for her life could eventually puzzle through even the most deadly of problems sans violence, and Emre left more puzzles in his apartment than the entire Toys-R-Us chain sold that whole year. Have Attitude, Will Travel At any rate, once the final section of the explorable area was exited (in the calm fashion of a mentally stable writer, of course) via a special long arrow, I was deposited to the map screen.
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