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This made the game more fun. The game world opens up slowly, t shirts and early on some of the verbal triggers required to t shirts bring up a new location pass by so quickly you t shirts don't notice them. It's only by checking your map that you will find a new area is available for exploration. And once you arrive, there often isn't a lot to do. Much of the gameplay entails returning to other locations and checking and rechecking that you have picked up everything and done everything and talked to everyone. "Is this a Real Rock or Just Another Part of an Enigma?" The puzzles are of medium to hard difficulty. In retrospect I realized that there were a lot of verbal clues that I missed the first time around. Several times I thought I had done everything possible only to be told that I hadn't. So back to all the locations I wentback to the inventory, back to the desert and the island and the English countryside, and back to poor Richard's ceaseless whining. I was especially frustrated trying to prove a hapless desert prince innocent of murder so his jailers would free him, so he would give me the magic words that would open a critical location.
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