Genesys remains resolutely realistic from start to finish. The idea is to get the player to participate in building the major innovations of history, thereby learning autobiography about how we achieved our present technological success. I came away with the distinct impression that it's intended for schoolchildren. Indeed, autobiography classroom teachers or homeschooling families might find the game quite useful. For those who don't already enjoy history, however, the game might look more like a glitzy, interactive textbook than entertainment. Gameplay The game's entertainment autobiography comes in the form of puzzles, called "enigmas," in which you find objects and characters and place them, usually in strict order, onto the Enigma Screen, just as in Vikings and Crusader. You've got a beautifully done in-game encyclopedia for clues, inventory items, and learning, always available to you. You'll visit one or more playing screens, where you can click on characters to hear what they have to say and pick up objects for solving the riddles.
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