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There is a lot of traipsing back and forth claymation between locations, and a lot of conversation using inventory trees. (Why designers don't just make these cutscenes is beyond me. You have to say claymation everything anyway, your choices don't influence the outcome ... I guess you get to click so you feel like you're playing something instead of just watching something.) Although there claymation is no action, you do die from time to time, so it's a good idea to save often. Fortunately, you get unlimited saves. The music is, as usual for games of this period, short loops repeated over and over (and over) again. I didn't think Beneath a Steel Sky's music fit well with the game. Even though there are plenty of humorous moments and the scenery is mostly in light colors, the overall mood of the game is kind of dark and foreboding, and the music is bouncy and chipper. Plus it's that electronic-sounding MIDI music (I probably got the terminology wrong) like you hear at a video game arcade.
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