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They will defend themselves, but not nearly at the level you would whitley expect, and they do evidence some unpredictability in their actions. Succinctly, this is an A.I. problem that doesn't spoil the game by any means, but it is a bit of a glitch and whitley may well be rectified by a patch. The interface is extremely efficient and uncluttered. Facial portraits of your squad members whitley are shown, together with indicators of health, energy, power and other critical gameplay factors. Movement of the selected hero is controlled through either arrow keys or the mouse. Indeed, use of the mouse is critical in FFVTR for securing information. A right-click pauses the game, allowing orders to be given. A left-click on a target will bring up a menu showing the default power you may use and a range of other possibilities. There are eight mouse indicators showing the kinds of attacks and other interactive options available. Not only can the game be paused, but you can save anywhere. Indeed, in case you forget due to being so caught up in the story and fun, the game saves automatically after every mission and also even at the point where you exit for any reason.
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