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space, xiii, phpbb, lucasarts, kim, frozen desserts, glory, moreau, fat chicks in partyhats, good reviews, | Zipcuffs: Not Just for Kinky People You'd think that controlling a squad of four guys plus yourself in real time with no margin for error would be a plumpers logistical nightmare of hot keys and wild clicking. Luckily, Irrational came up with a graceful, elegant system that makes element control easy and pleasurable. They also included a bunch of plumpers interface paradigms from old SWAT games in case you like those better. Your five-man element is broken into two plumpers teams of two plus yourself and color-coded accordingly. You can switch between colors with the touch of a button. Even very complex orders can be managed with just one or two clicks thanks to a command menu whose options vary based on where your crosshair is pointed. |
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Worse still, shooting a suspect in the leg or shoulder is almost as likely to kill him as a shot to the head, which is pretty ridiculous. I once shot a suspect in the leg four times, shouting for him to surrender throughout, and he still didn't; the fifth bullet killed him. xiii I guess in SWAT 4 many humans keep vital organs in their femurs. Of course, positional damage works brilliantly for your character. If you get shot in the leg, you hobble around for the rest of the mission; take one in the arm xiii and you can't aim for anything. I have no doubt that Irrational tried to implement positional damage on suspects, but they didn't go far enough. If this is a realistic simulation of SWAT activity, then that realism should extend to the fact that shooting a suspect in the foot is always a nonlethal attack and that a seriously injured suspect is almost certain to surrender when ordered. |
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