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There are also glowing blue raccoons that serve as adventure company midlevel checkpoints. You can fall back on these should Sly die before a adventure company level's end, at least until he runs out of lives altogether. Sly starts every level with five lives (not counting the additional ones gained by coin collecting), and he can also find lucky horseshoes floating about which save him from losing a adventure company life in otherwise-deadly instances. "How many ways can Sly die?" you cry. Basically, if he falls into water, is zapped by a red light, or is attacked by an enemy, he immediately loses a life. There are lots of laser-rigged floors and platforms as well, with moving beams that require vertical and horizontal timing to cross. Moves and Grooves However, much of this game is also spent breaking open surrounding objects for extra coins, scaling poles, ships' masts and gates, running atop spinning wheels to trigger doors and moving platforms, and leaping across fancy steps and islands.
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