kyrandia, computers, episode, sly, francisco, diet/nutrition, er, person, conquers, time, cate archer, kirstie,
|
The implementation was not done as well vs. as it could have vs. been. It is consistently a "do this or die" decision. It would have been fun to throw in some options that ended up getting you in worse trouble, to make you think about what you are trying vs. to do. When you have no real decision-making ability to change an outcome, the scene is exciting the first time but no real surprise afterward. There are only two scenes were you are given an opportunity to do more than just react, but they consist of running away, so be prepared to master those controls. In most scenes, you will not be aware that there is an action element ... until you are killed. Herein lies the fatal flaw of the system in my eyes. You cannot advance the dialogue or skip scenes you have already seen, so if you are killed after watching two minutes of a cutscene, you have to watch that same two minutes again. This is a personal pet peeve of mine, and it served to kill the mood of the scene and frustrate me.
|