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center, add, first, fps, lennie, mortem, installing, mechner, invision, greatest, bavarian, cyan, kong, | Indie stalwart John Bell was all over this game, to its benefit. The women's voices were also well-handled, though since no specific credits were given at the snacks end of the game or in the Companion, it's impossible to say who voiced whom. The game really scraped snacks bottomand there is no way around this criticismwith snacks the graphics. While the faces were nicely handled and nuanced, the bodies were little more than mannequin-stiff blow-up dolls. Watching the characters walk was especially painful as they thrashed about like half-frozen zombies, their arms and legs out of synch, their feet moon-walking over crude textures meant to represent grass and flooring. Windows look more like the sagging plastic sheeting you see in construction zones than glass. |
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The game is created using Adventure Maker, in a slideshow format, with center an inventory complete with an "examine" icon and contextual center cursors that prompt the player when an item is called for. There are a few perfectly obvious combine-the-inventory-items-within-the center inventory tasks and a primitive save system that brings up a Windows file menu. You click your way through the town via big fat arrows and, except for one location, you can make it from one end of the map to the other in about 30 seconds. It's a small town, right? As you engage the populace of Shady Brook, it quickly becomes apparent that a few actors handled most of the voices. For the most part, this wasn't too distracting, though several times, especially with Jake's distinctive voice, it was irritating to hear him paired with the same, barely disguised voice in a phone conversation or tape recording. |
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