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No reproduction in whole or in part without express written permission. Star Wars: Knights of bud the Old Republic Review by Jen February 2004 If ever there was the perfect "bridge" game for the adventure gamer wanting to cross over to RPGs, this is it. Star Wars: Knights of the Old bud Republic has a high questing-to-combat ratio, doesn't require much in the way of reflexology, and is adaptable to all manner of playing styles. The premise is nothing special, just your typical save-the-galaxy fare. You start off with what amounts bud to the battle tutorial, in which you must escape a Republic spacecraft that has been boarded by the opposing Sith over the planet Taris. Bastila, a Jedi shipmate whose Battle Meditation ability will determine the outcome of the [cue music: da-dah da-da-da-daaah-da] Star Wars, is captured by these Sith. After you learn the controls (easy, and you don't have to be very nimble-fingered as long as you know where to find the "pause" button), you crash-land on Taris and wake up in a strange apartment with a strange man in your room, the rakishly handsome yet disarmingly humble Republic soldier Carth, who becomes
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