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You are the returning prodigal; first thing on entering your ancestral home, you are dreamcast beseeched to free the spirits. dreamcast Exploring the house further ("what do you mean, 'exploring'? isn't this our own house? we must have amnesia") leads to meeting the ghosts and learning what ails them. Ghostlady calls this a gothic game and then goes on to give the dictionary definition of gothic, to-wit: "of or relating to a style of fiction characterized by the use of dreamcast desolate or remote settings and macabre, mysterious, or violent incidents." Well, that about sums up the game, so I guess I'll stop here. ... No, just kidding! What kind of review would this be if I didn't make more words? Each ghost will tell you, via onscreen text (there are music and sound effects but no voice work), how he died or who killed her or what her defining life's moment was, and you must search for the item(s) that will allow the spirit to shuffle off the pesky residue of this mortal coil and make for the afterlife.
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