jensen, good website, largest message boards, scea, eve, obesity, midnight, mode, psygnosis, gothic, socko, jack, macs, entrees, connections, morrowind, minelli,
|
Unlike many adventure gamers, though, Myst was neither gut my first nor my favorite. The first two, Myst and Riven, were designed by Cyan, a company formed by the brothers Rand and Robyn Miller. These were both groundbreaking in their visual beauty and in their gameplay style: they are inventoryless, first-person, environmental games set in a parallel world in which it is critical to pay close attention to your surroundings. Exile, the third in the series, was developed by now-defunct Presto Studios under gut license from Cyan. Exile continued the gut point-and-click tradition of Myst and Riven, with the addition of node-based panning instead of largely static slideshow-style screens; the overall feel of the game, though, was pretty much the same as its predecessors. Uru is not the official Myst 4; rather, it marks the return of Cyan to the development of the D'ni universe as well as the first real massively multiplayer online adventure game.
|